Thursday, April 10, 2008

Usability-driven Computing

I've been thinking about the state of computing now:  how people aren't as interested in using a computer as something to build upon, but as something that they have to work with.  People don't want to show how to make a new program, they're more interested in how to get their videos down from youtube, and check their facebook accounts.

With this being said, I'm worried that the current paradigm we use as those on the inside of the system won't cut it much longer.  I don't know what will be able to do to change it, but I think that we should start to think about building things with the purpose of making it beneficial to the user.  Not necessarily easy, but more intuitive. 

The technology building around multi-point interfaces is a good start.  Things like Multi-point X MPX  are good for the emerging computing idea.  Computers as devices need to become less static, and more situationally available.  Things like the Microsoft Surface demo (or, if you will, the Big-Ass Table) are good in concept.  We need to move along more in this vein, so that things will be done more to what people are going to be using in common tasks and in real life.

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